Modular Player Structures

Setup the Editor

Once you have the assets inside your Unreal Project you can start up the Editor and load your project. In order to get the thing working, you also need to set up special Collision Objects and Channels. If you havent setup much stuff in your project yet you could just copy over the DefaultEngine.ini from the PlayerStructure/Config folder to your projects Config folder.

If you have to setup everything by hand here is how you would do that.